ESSENTIAL ELEMENTS

People learn in various ways: visual learners learn best when information is conveyed using a demonstration, graphics, or video; verbal learners learn by reading text or hearing a lecture; and kinesthetic or haptic learners learn primarily through manipulating information. Yet the primary teaching method is with written texts and lectures, which favor the verbal learners. MOBOS™ is an effective learning tool for all learning styles as it combines a variety of methodologies.

. . . FOR

ALL LEARNING
STYLES

MOBOS™, when used by an educator as an integral part of the curriculum, creates an active and engaging online learning experience that is enhanced by the unique benefits of the Web. The features engage the students with the material in a way that makes students active learners, improving their ability to retain what they are exposed to in the classroom. The video and schematic segments grab the students' attention, identify the learning objective, reinforce important teaching points and challenge students to think about the material in new ways. The data imports give the user up-to-date information quickly and efficiently, elicit performance, and provide feedback.

Partner exercises enable students to apply and test academic concepts, to learn from one another, and to prepare for real-life situations that they might encounter outside the classroom. Students take responsibility for their own learning, achieve their own understanding of the subject matter, and are challenged to apply the information to new situations. They develop an ability to communicate their thoughts, to persuade others, to practice active listening, and to generate solutions.

 

Students care what other learners think about core issues, but do not want to become bogged down by endless chatroom-type discussions of content. Thus, the word problems and forum allow them to explore a subject more deeply than they could within the confines of the classroom. Solving the word problems improves the students' mastery of the subject matter and, with feedback, their application skills. Users become a part of a learning environment in which in-depth, high-quality analysis and discussion form the basis of student participation, understanding, and success.

© 2015 by Cambridge Educational Network, Inc. 

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